Parent element name: terrain Element name: houses


Some attributes may behave unexpectedly:

  • count - game settings have higher priority than XML attribute value
AttributeTypeAllowed valuesDescription
count+Integer0 - 10000Houses count
[min, max]saturation+Float0.0 - 1.0Minimum and maximum houses saturation
[min, max]floors+IntegerMinimum and maximum houses floors
fractalthreshold+FloatFractal threshold
[max, normal]altitude+FloatMax and normal houses altitude appearance
seedIntegerSeed used to generate houses placement