Stairs

Stairs are usually placed on inrun sides, or hill. They can be also used in custom constructions. There is only one element that defines stairs contains - stairs.

TIP

This section of the documentation contains things, that can't be described using only words. The best way to test the parameters described below is to use elements from already existing hills and play with them.

Positioning stairs

NameTypeAllowed valuesDescriptionOptional
y[1, 2]?FloatThe position relative to the Y-axisTrue
z[1, 2]?FloatThe position relative to the Z-axisTrue
refx[1, 2]?StringA built-in reference which applies for refxA reference to the X-axis, which stairs are based onTrue
refy[1, 2]?StringA built-in reference which applies for refy or your defined profile nameA reference to the Y-axis, which stairs are based onTrue
refz[1, 2]?StringA built-in reference which applies for refz or your defined profile nameA reference to the Z-axis, which stairs are based onTrue

Sizing stairs

TIP

Manipulating length of stairs which cover defined refx in DSJ4 is based on manipulating x1 and x2 attributes, width on lz and rz.

NameTypeDescription
x1FloatThe starting point in position relative to the X-axis
x2FloatThe ending point in position relative to the X-axis
lzFloatThe starting point in position relative to the Z-axis
rzFloatThe ending point position relative to the Z-axis
s+FloatHeight of one stair

Controlling sides visibility

NameTypeDescriptionOptional
leftBooleanToogles the left side visibilityTrue
rightBooleanToggles the right side visibilityTrue

Texturing stairs

NameTypeDescription
[t, m, c]1[Texture, Material, Color]Stair front, rear, left, right and bottom side material and color
[t, m, c]2[Texture, Material, Color]Stair top side texture, material and color

Code snippets

<hill version="DSJ4-1.7.0">
    <!-- Rest of code omitted for clearance -->
    <!-- Assuming that you have guardrail attribute defined with the following parameters -->
    <guardrail z1="-1.0" z2="1.0" x="10" />

    <!-- You can place example stairs on the left and right side of the inrun using this snippet -->
    <stairs s="0.3" c2="0xB87749" m2="Materials\material1.xml" t2="Textures\wood2.png" c1="0x333333" m1="Materials\material1.xml" t1="Textures\rubbermat.png" rz="-2.0" lz="-1.0" d="0.3" x2="15.0" x1="0.0" refx2="inrun" refx1="inrun"/>
    <stairs s="0.3" c2="0xB87749" m2="Materials\material1.xml" t2="Textures\wood2.png" c1="0x333333" m1="Materials\material1.xml" t1="Textures\rubbermat.png" rz="1.0" lz="2.0" d="0.3" x2="15.0" x1="0.0" refx2="inrun" refx1="inrun"/>
</hill>