Blocks and houses

Blocks

Parent element name: terrain
Element name: blocks

WARNING

Some attributes may behave unexpectedly:

  • count - game settings have higher priority than XML attribute value
AttributeAllowed valuesTypeDescription
count<0; 10000>+IntegerBlocks count
[min, max]saturation<0.0; 1.0>+FloatMinimum and maximum blocks saturation
[min, max]floors+IntegerMinimum and maximum blocks floors
fractalthreshold+FloatFractal threshold
[max, normal]altitude+FloatMax and normal blocks altitude appearance
seedIntegerSeed used to generate blocks placement

Houses

Parent element name: terrain
Element name: houses

WARNING

Some attributes may behave unexpectedly:

  • count - game settings have higher priority than XML attribute value
AttributeAllowed valuesTypeDescription
count<0; 10000>+IntegerHouses count
[min, max]saturation<0.0; 1.0>+FloatMinimum and maximum houses saturation
[min, max]floors+IntegerMinimum and maximum houses floors
fractalthreshold+FloatFractal threshold
[max, normal]altitude+FloatMax and normal houses altitude appearance
seedIntegerSeed used to generate houses placement